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AI Insights · Timothy · January 2025

Top Boxing Games on Android in the US: Q4 2024 Performance

Explore the performance trends of the top boxing games on Android in the US during Q4 2024, featuring insights from Sensor Tower.

Top Boxing Games on Android in the US: Q4 2024 Performance

In the fourth quarter of 2024, the top boxing games on the Android platform in the United States exhibited diverse performance trends. Based on data from Sensor Tower, here's a closer look at the weekly revenue, downloads, and active users for these leading apps.

Boxing Star: Boxing Fight Game showed a fluctuating revenue pattern, peaking at around $7.7K in mid-October, before closing the year at approximately $4.4K. Downloads increased towards the end of the quarter, reaching about 4.5K in the last week of December. Active users grew significantly, from 4.6K at the start to nearly 8K by the end of December.

Real Boxing 2 experienced a revenue peak of $7.6K in late November. The game saw a steady rise in downloads, culminating in 17.5K in late December. Active users also increased, reaching over 21K at the quarter's close.

WWE Mayhem had a notable revenue spike in late December, reaching $6.7K. Downloads surged to 7.1K in early December, and active users peaked mid-month at 15.8K.

AEW: Rise to the Top maintained a consistent revenue stream, with a peak of $3.6K at the start of the quarter. However, active users showed a declining trend, ending at around 560.

Burrito Bison: Launcha Libre had a stable revenue pattern, peaking at $1.8K in late December. Downloads remained relatively steady, with a peak of 2.7K at the end of November. Active users increased steadily throughout the quarter, reaching over 21K by mid-December.

For further insights and detailed analytics, visit Sensor Tower's platform to explore more about the performance of these apps.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025